Nachtmodus in Tiefseeplateaus

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    • Nachtmodus in Tiefseeplateaus

      Hallo an alle!


      Ich bastele gerade an einem Mod herum und wollte mal fragen, ob es einen Weg gibt, den Nachtmodus (im Leuchtturm zu finden) auch auf die
      Unterwasser-Siedlungen zu übertragen? Dadurch würden diese Siedlungen mehr nach "echter" Tiefsee aussehen, so finde ich sie zu hell.

      Danke für die Hilfe! :)
    • Vielen Dank, das ist doch schon ein Anfang!

      Mal eine andere Frage: wie kann ich die Größe der Hologramme (diese Gittermodelle, welche etwa getauchte U-Boote an der Oberfläche zeigen) verändern?
      Ich habe die Viper verkleinert, aber von unten erscheint noch das alte Gittermodell.
    • das recht einfach, alle schiffe haben einen Ghost eintrag

      <Ghost>
      <GhostFile>data\graphics\vehicles\third_party\oil_baron_tanker\oil_baron_tanker_hologram.cfg</GhostFile>
      </Ghost>
      dieser Eintrag oder besser diese Cfg regelt das Hologramm.
      Die Datei ist so aufgebaut :

      Source Code

      1. <m_Config><m_Models><m_Config><m_FileName>data\graphics\vehicles\third_party\oil_baron_tanker\rdm\oil_baron_tanker_lod0.rdm</m_FileName>Modell
      2. <m_ConfigType>MODEL</m_ConfigType>
      3. <m_Materials><m_Config><m_Name>THI_OBT</m_Name>
      4. <m_ShaderIndex>12</m_ShaderIndex>
      5. <m_AmbientColor.r>0.500000</m_AmbientColor.r>
      6. <m_AmbientColor.g>0.500000</m_AmbientColor.g>
      7. <m_AmbientColor.b>0.500000</m_AmbientColor.b>
      8. <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      9. <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      10. <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      11. <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      12. <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      13. <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      14. <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      15. <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      16. <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      17. <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      18. <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      19. <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      20. <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      21. <m_DiffuseTexture>data\graphics\vehicles\third_party\oil_baron_tanker\maps\tanker_oil_baron_diff.png</m_DiffuseTexture>
      22. <m_NormalTexture>data\graphics\vehicles\third_party\oil_baron_tanker\maps\tanker_oil_baron_norm.png</m_NormalTexture>
      23. <m_EnvironmentTexture></m_EnvironmentTexture>
      24. <m_HeightTexture></m_HeightTexture>
      25. <m_MaskTexture></m_MaskTexture>
      26. <m_RipplesTexture></m_RipplesTexture>
      27. <m_VertexFormat>P4h_N4b_G4b_B4b_T2h</m_VertexFormat>
      28. <m_DiffuseEnabled>1</m_DiffuseEnabled>
      29. <m_NormalEnabled>1</m_NormalEnabled>
      30. <m_EnvironmentEnabled>0</m_EnvironmentEnabled>
      31. <m_ParallaxEnabled>0</m_ParallaxEnabled>
      32. <m_RipplesEnabled>0</m_RipplesEnabled>
      33. <m_NumBonesPerVertex>0</m_NumBonesPerVertex>
      34. <m_ConfigType>MATERIAL</m_ConfigType>
      35. </m_Config>
      36. </m_Materials>
      37. <m_Transformer><m_Config>
      38. <m_Position.x>0.000000</m_Position.x>
      39. <m_Position.y>-0.233585</m_Position.y>
      40. <m_Position.z>0.000000</m_Position.z>
      41. <m_Rotation.x>0.000000</m_Rotation.x>
      42. <m_Rotation.y>0.000000</m_Rotation.y>
      43. <m_Rotation.z>0.000000</m_Rotation.z>
      44. <m_Rotation.w>1.000000</m_Rotation.w>
      45. <m_Scale>1.000000</m_Scale>
      46. <m_Conditions>0</m_Conditions>
      47. <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      48. </m_Config>
      49. <m_Config><m_ApplyAlways>0</m_ApplyAlways>
      50. <m_State><m_Color.r>1.000000</m_Color.r>
      51. <m_Color.g>0.000000</m_Color.g>
      52. <m_Color.b>0.000000</m_Color.b>
      53. <m_Color.a>1.000000</m_Color.a>
      54. <m_Time>0.000000</m_Time>
      55. <m_Condition>4</m_Condition>
      56. <m_Multiply>0</m_Multiply>
      57. </m_State>
      58. <m_Conditions>4</m_Conditions>
      59. <m_ConfigType>COLOR_TRANSFORM</m_ConfigType>
      60. </m_Config>
      61. </m_Transformer>
      62. </m_Config>
      63. </m_Models>
      64. <m_RenderPropertyFlags>131712</m_RenderPropertyFlags>
      65. <m_Center.x>-0.013672</m_Center.x>
      66. <m_Center.y>0.848935</m_Center.y>
      67. <m_Center.z>-0.097168</m_Center.z>
      68. <m_Extent.x>5.470703</m_Extent.x>
      69. <m_Extent.y>2.554199</m_Extent.y>
      70. <m_Extent.z>1.901855</m_Extent.z>
      71. <m_Radius>6.330054</m_Radius>
      72. <m_ConfigType>ROOT</m_ConfigType>
      73. </m_Config>
      Display All

      dieser eintrag :
      Regelt weitere Eigenschafen des Modells
      </m_Config>
      </m_Materials>
      <m_Transformer><m_Config>
      <m_Position.x>0.000000</m_Position.x>
      <m_Position.y>-0.233585</m_Position.y>
      <m_Position.z>0.000000</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w> Die Rotation 0 / 180 oder 90/270
      <m_Scale>1.000000</m_Scale> mit diesem Wert vergrößert b.z.w verkleinerst du sie ( höher = größer / geringer = kleiner )
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
    • Auch auf die Gefahr hin, zu weit vom Thema wegzukommen:
      bei den normalen Modellen hat alles wunderbar geklappt, aber nun sitze ich am Modell des "Blauen U-Boots" aus dem Tycoon-Mod (data\graphics_tycoon_mod\vehicles\others\Spezial\event_player_05_arctic). Hier habe ich ebenfalls die Größe verändert und wollte nun die Ghost-Config anpassen, kann dort aber keinen entsprechenden Eintrag finden. Inwiefern verhält es sich hier anders?

      Danke!
    • etwa so :
      alt :
      <m_Models><m_Config><m_FileName>data\graphics_tycoon_mod\vehicles\others\Spezial\event_player_05_arctic\rdm\event_player_05_arctic_lod0.rdm</m_FileName>
      <m_ConfigType>MODEL</m_ConfigType>
      <m_Materials><m_Config><m_Name>THI_pirate_ship</m_Name>
      <m_ShaderIndex>12</m_ShaderIndex>
      <m_AmbientColor.r>0.500000</m_AmbientColor.r>
      <m_AmbientColor.g>0.500000</m_AmbientColor.g>
      <m_AmbientColor.b>0.500000</m_AmbientColor.b>
      <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      <m_DiffuseTexture>tools/bobnet/data/default_diff.png</m_DiffuseTexture>
      <m_NormalTexture></m_NormalTexture>
      <m_EnvironmentTexture></m_EnvironmentTexture>
      <m_HeightTexture></m_HeightTexture>
      <m_MaskTexture></m_MaskTexture>
      <m_RipplesTexture></m_RipplesTexture>
      <m_VertexFormat>P4h_N4b_G4b_B4b_T2h</m_VertexFormat>
      <m_DiffuseEnabled>1</m_DiffuseEnabled>
      <m_NormalEnabled>0</m_NormalEnabled>
      <m_EnvironmentEnabled>0</m_EnvironmentEnabled>
      <m_ParallaxEnabled>0</m_ParallaxEnabled>
      <m_RipplesEnabled>0</m_RipplesEnabled>
      <m_NumBonesPerVertex>0</m_NumBonesPerVertex>
      <m_ConfigType>MATERIAL</m_ConfigType>
      </m_Config>
      </m_Materials>
      </m_Config>
      </m_Models>

      so sollte es sein :
      <m_Models><m_Config><m_FileName>data\graphics_tycoon_mod\vehicles\others\Spezial\event_player_05_arctic\rdm\event_player_05_arctic_lod0.rdm</m_FileName>
      <m_ConfigType>MODEL</m_ConfigType>
      <m_Materials><m_Config><m_Name>THI_pirate_ship</m_Name>
      <m_ShaderIndex>12</m_ShaderIndex>
      <m_AmbientColor.r>0.500000</m_AmbientColor.r>
      <m_AmbientColor.g>0.500000</m_AmbientColor.g>
      <m_AmbientColor.b>0.500000</m_AmbientColor.b>
      <m_AmbientColor.a>1.000000</m_AmbientColor.a>
      <m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
      <m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
      <m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
      <m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
      <m_SpecularColor.r>0.000000</m_SpecularColor.r>
      <m_SpecularColor.g>0.000000</m_SpecularColor.g>
      <m_SpecularColor.b>0.000000</m_SpecularColor.b>
      <m_SpecularColor.a>1.000000</m_SpecularColor.a>
      <m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
      <m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
      <m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
      <m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
      <m_DiffuseTexture>tools/bobnet/data/default_diff.png</m_DiffuseTexture>
      <m_NormalTexture></m_NormalTexture>
      <m_EnvironmentTexture></m_EnvironmentTexture>
      <m_HeightTexture></m_HeightTexture>
      <m_MaskTexture></m_MaskTexture>
      <m_RipplesTexture></m_RipplesTexture>
      <m_VertexFormat>P4h_N4b_G4b_B4b_T2h</m_VertexFormat>
      <m_DiffuseEnabled>1</m_DiffuseEnabled>
      <m_NormalEnabled>0</m_NormalEnabled>
      <m_EnvironmentEnabled>0</m_EnvironmentEnabled>
      <m_ParallaxEnabled>0</m_ParallaxEnabled>
      <m_RipplesEnabled>0</m_RipplesEnabled>
      <m_NumBonesPerVertex>0</m_NumBonesPerVertex>
      <m_ConfigType>MATERIAL</m_ConfigType>
      </m_Config>
      </m_Materials>
      <m_Transformer><m_Config>
      <m_Position.x>0.000000</m_Position.x>
      <m_Position.y>0.000000</m_Position.y>
      <m_Position.z>0.000000</m_Position.z>
      <m_Rotation.x>0.000000</m_Rotation.x>
      <m_Rotation.y>0.000000</m_Rotation.y>
      <m_Rotation.z>0.000000</m_Rotation.z>
      <m_Rotation.w>1.000000</m_Rotation.w>
      <m_Scale>1.000000</m_Scale>
      <m_Conditions>0</m_Conditions>
      <m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
      </m_Config>
      </m_Transformer>
      <m_ConfigType>MODEL</m_ConfigType>
      </m_Config>
      </m_Models>