Ich habe ja nicht die ganze Cfg geschickt, da sie zu viele Zeichen hat.
Was meinst du mit </m_Files> dann du schließt files damit und öffnest dann models
<m_Models> ??
Hier ist die momentane Cfg
Kannst du mir bitte sagen, was ich ändern mzss, damit das Gebäude z.b 6x6 groß wird ? Und danke für die Hilfe
Hab sie in 2 Schüben geschickt, da es anders nicht geht
<m_Files>
<m_Config><m_Models><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\rdm\debris_recycler_ecos_lod0.rdm</m_FileName>
<m_Animations><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_work01.rdm</m_FileName>
<m_LoopCount>0</m_LoopCount>
<m_Scale>1.000000</m_Scale>
<m_ConfigType>ANIMATION</m_ConfigType>
</m_Config>
<m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_idle01.rdm</m_FileName>
<m_LoopCount>0</m_LoopCount>
<m_Scale>1.000000</m_Scale>
<m_ConfigType>ANIMATION</m_ConfigType>
</m_Config>
</m_Animations>
<m_Transformer>
<m_Config>
<m_Position.x>0.000000</m_Position.x>
<m_Position.y>0.000000</m_Position.y>
<m_Position.z>0.000000</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>0.000000</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>1.000000</m_Rotation.w>
<m_Scale>2.000000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
<m_ConfigType>MODEL</m_ConfigType>
<m_Materials><m_Config><m_Name>Default Standard</m_Name>
<m_ShaderIndex>10</m_ShaderIndex>
<m_AmbientColor.r>0.500000</m_AmbientColor.r>
<m_AmbientColor.g>0.500000</m_AmbientColor.g>
<m_AmbientColor.b>0.500000</m_AmbientColor.b>
<m_AmbientColor.a>1.000000</m_AmbientColor.a>
<m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
<m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
<m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
<m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
<m_SpecularColor.r>0.000000</m_SpecularColor.r>
<m_SpecularColor.g>0.000000</m_SpecularColor.g>
<m_SpecularColor.b>0.000000</m_SpecularColor.b>
<m_SpecularColor.a>1.000000</m_SpecularColor.a>
<m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
<m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
<m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
<m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
<m_DiffuseTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_diff.png</m_DiffuseTexture>
<m_NormalTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_norm.png</m_NormalTexture>
<m_EnvironmentTexture>data\graphics\effects\environment\reflection_map_bw_blurred.dds</m_EnvironmentTexture>
<m_HeightTexture></m_HeightTexture>
<m_MaskTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_mask.png</m_MaskTexture>
<m_RipplesTexture></m_RipplesTexture>
<m_VertexFormat>P4h_N4b_G4b_B4b_T2h_I4b</m_VertexFormat>
<m_DiffuseEnabled>1</m_DiffuseEnabled>
<m_NormalEnabled>1</m_NormalEnabled>
<m_EnvironmentEnabled>1</m_EnvironmentEnabled>
<m_ParallaxEnabled>0</m_ParallaxEnabled>
<m_RipplesEnabled>0</m_RipplesEnabled>
<m_NumBonesPerVertex>1</m_NumBonesPerVertex>
<m_ConfigType>MATERIAL</m_ConfigType>
</m_Config>
</m_Materials>
</m_Config>
</m_Models>
<m_Effects><m_Config><m_FileName>data\graphics\effects\particles\ambient_steam.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.569049</m_Position.x>
<m_Position.y>0.284180</m_Position.y>
<m_Position.z>-0.647636</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>0.000000</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>1.000000</m_Rotation.w>
<m_Scale>2.000000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
</m_Config>
<m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.434131</m_Position.x>
<m_Position.y>0.596729</m_Position.y>
<m_Position.z>-0.742445</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>-0.921052</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>-0.389174</m_Rotation.w>
<m_Scale>0.600000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
</m_Config>
<m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.230698</m_Position.x>
<m_Position.y>0.596729</m_Position.y>
<m_Position.z>-0.471699</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>-0.921052</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>-0.389174</m_Rotation.w>
<m_Scale>0.600000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
</m_Config>
<m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.927838</m_Position.x>
<m_Position.y>0.254883</m_Position.y>
<m_Position.z>-0.129462</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>0.000000</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>1.000000</m_Rotation.w>
<m_Scale>1.000000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
Was meinst du mit </m_Files> dann du schließt files damit und öffnest dann models
<m_Models> ??
Hier ist die momentane Cfg
Kannst du mir bitte sagen, was ich ändern mzss, damit das Gebäude z.b 6x6 groß wird ? Und danke für die Hilfe
<m_Files>
<m_Config><m_Models><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\rdm\debris_recycler_ecos_lod0.rdm</m_FileName>
<m_Animations><m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_work01.rdm</m_FileName>
<m_LoopCount>0</m_LoopCount>
<m_Scale>1.000000</m_Scale>
<m_ConfigType>ANIMATION</m_ConfigType>
</m_Config>
<m_Config><m_FileName>data\graphics\buildings\ecos\production\debris_recycler_ecos\anim\debris_recycler_ecos_idle01.rdm</m_FileName>
<m_LoopCount>0</m_LoopCount>
<m_Scale>1.000000</m_Scale>
<m_ConfigType>ANIMATION</m_ConfigType>
</m_Config>
</m_Animations>
<m_Transformer>
<m_Config>
<m_Position.x>0.000000</m_Position.x>
<m_Position.y>0.000000</m_Position.y>
<m_Position.z>0.000000</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>0.000000</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>1.000000</m_Rotation.w>
<m_Scale>2.000000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
<m_ConfigType>MODEL</m_ConfigType>
<m_Materials><m_Config><m_Name>Default Standard</m_Name>
<m_ShaderIndex>10</m_ShaderIndex>
<m_AmbientColor.r>0.500000</m_AmbientColor.r>
<m_AmbientColor.g>0.500000</m_AmbientColor.g>
<m_AmbientColor.b>0.500000</m_AmbientColor.b>
<m_AmbientColor.a>1.000000</m_AmbientColor.a>
<m_DiffuseColor.r>1.000000</m_DiffuseColor.r>
<m_DiffuseColor.g>1.000000</m_DiffuseColor.g>
<m_DiffuseColor.b>1.000000</m_DiffuseColor.b>
<m_DiffuseColor.a>1.000000</m_DiffuseColor.a>
<m_SpecularColor.r>0.000000</m_SpecularColor.r>
<m_SpecularColor.g>0.000000</m_SpecularColor.g>
<m_SpecularColor.b>0.000000</m_SpecularColor.b>
<m_SpecularColor.a>1.000000</m_SpecularColor.a>
<m_EmissiveColor.r>0.000000</m_EmissiveColor.r>
<m_EmissiveColor.g>0.000000</m_EmissiveColor.g>
<m_EmissiveColor.b>0.000000</m_EmissiveColor.b>
<m_EmissiveColor.a>1.000000</m_EmissiveColor.a>
<m_DiffuseTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_diff.png</m_DiffuseTexture>
<m_NormalTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_norm.png</m_NormalTexture>
<m_EnvironmentTexture>data\graphics\effects\environment\reflection_map_bw_blurred.dds</m_EnvironmentTexture>
<m_HeightTexture></m_HeightTexture>
<m_MaskTexture>data\graphics\buildings\ecos\production\debris_recycler_ecos\maps\debris_recycler_ecos_mask.png</m_MaskTexture>
<m_RipplesTexture></m_RipplesTexture>
<m_VertexFormat>P4h_N4b_G4b_B4b_T2h_I4b</m_VertexFormat>
<m_DiffuseEnabled>1</m_DiffuseEnabled>
<m_NormalEnabled>1</m_NormalEnabled>
<m_EnvironmentEnabled>1</m_EnvironmentEnabled>
<m_ParallaxEnabled>0</m_ParallaxEnabled>
<m_RipplesEnabled>0</m_RipplesEnabled>
<m_NumBonesPerVertex>1</m_NumBonesPerVertex>
<m_ConfigType>MATERIAL</m_ConfigType>
</m_Config>
</m_Materials>
</m_Config>
</m_Models>
<m_Effects><m_Config><m_FileName>data\graphics\effects\particles\ambient_steam.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.569049</m_Position.x>
<m_Position.y>0.284180</m_Position.y>
<m_Position.z>-0.647636</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>0.000000</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>1.000000</m_Rotation.w>
<m_Scale>2.000000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
</m_Config>
<m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.434131</m_Position.x>
<m_Position.y>0.596729</m_Position.y>
<m_Position.z>-0.742445</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>-0.921052</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>-0.389174</m_Rotation.w>
<m_Scale>0.600000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
</m_Config>
<m_Config><m_FileName>data\graphics\effects\particles\stonequarry_01.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.230698</m_Position.x>
<m_Position.y>0.596729</m_Position.y>
<m_Position.z>-0.471699</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>-0.921052</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>-0.389174</m_Rotation.w>
<m_Scale>0.600000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>
</m_Transformer>
</m_Config>
<m_Config><m_FileName>data\graphics\effects\particles\fire_01.efc</m_FileName>
<m_ConfigType>EFFECT</m_ConfigType>
<m_Transformer><m_Config><m_Position.x>-0.927838</m_Position.x>
<m_Position.y>0.254883</m_Position.y>
<m_Position.z>-0.129462</m_Position.z>
<m_Rotation.x>0.000000</m_Rotation.x>
<m_Rotation.y>0.000000</m_Rotation.y>
<m_Rotation.z>0.000000</m_Rotation.z>
<m_Rotation.w>1.000000</m_Rotation.w>
<m_Scale>1.000000</m_Scale>
<m_Conditions>0</m_Conditions>
<m_ConfigType>ORIENTATION_TRANSFORM</m_ConfigType>
</m_Config>