Hey,
ich habe ein paar Gebäude gesehen bei denen es keine ProductionTime gibt z.B Sandextraktor:
<Asset>
<Template>FarmBuilding</Template>
<Values>
<Blocking />
<BuildCost>
<ResourceCost>
<Credits>200</Credits>
</ResourceCost>
<ProductCost>
<Tools>4000</Tools>
<BuildingModules>2000</BuildingModules>
</ProductCost>
<NeedsIntermediatelevel>IntermediateSand</NeedsIntermediatelevel>
</BuildCost>
<Building />
<Danger />
<Farm>
<FarmFieldGUID>350</FarmFieldGUID>
</Farm>
<Hitpoints>
<MaxHitpoints>1000</MaxHitpoints>
</Hitpoints>
<Influence>
<InfluenceRadius>0</InfluenceRadius>
</Influence>
<InfoLayer />
<KIModule />
<MaintenanceCost>
<ActiveCost>20</ActiveCost>
<InactiveCost>10</InactiveCost>
<ActiveEcoEffect>-8192</ActiveEcoEffect>
<InactiveEcoEffect>-4096</InactiveEcoEffect>
<ActiveEnergyCost>8192</ActiveEnergyCost>
<InactiveEnergyCost>4096</InactiveEnergyCost>
</MaintenanceCost>
<Mesh />
<Object>
<ObjectPosition>River</ObjectPosition>
<Variations>
<Item>
<Filename>data\graphics\buildings\others\production\sand_extractor_others\sand_extractor_others.cfg</Filename>
</Item>
</Variations>
<SnapToGUID>350</SnapToGUID>
<AssetCategory>-1304947499</AssetCategory>
</Object>
<Selection />
<Standard>
<Name>sand_extractor</Name>
<GUID>10080</GUID>
<Creator>Joachim</Creator>
<LastChangeUser>Joachim</LastChangeUser>
<LastChangeTime>2011-10-25 18:01</LastChangeTime>
</Standard>
<TradingPrice />
<WareProduction>
<ProductionTime>10000<ProductionTime>
<Product>Sand</Product>
<ProductionSound>98220</ProductionSound>
</WareProduction>
<FeedbackHub />
<Reward />
</Values>
</Asset>
Ich habe auch schon versucht einfach "ProductionTime" einzufügen, aber da ändert sich nichts, wie kann ich das ändern?
Grüße
Anno-F4N
ich habe ein paar Gebäude gesehen bei denen es keine ProductionTime gibt z.B Sandextraktor:
<Asset>
<Template>FarmBuilding</Template>
<Values>
<Blocking />
<BuildCost>
<ResourceCost>
<Credits>200</Credits>
</ResourceCost>
<ProductCost>
<Tools>4000</Tools>
<BuildingModules>2000</BuildingModules>
</ProductCost>
<NeedsIntermediatelevel>IntermediateSand</NeedsIntermediatelevel>
</BuildCost>
<Building />
<Danger />
<Farm>
<FarmFieldGUID>350</FarmFieldGUID>
</Farm>
<Hitpoints>
<MaxHitpoints>1000</MaxHitpoints>
</Hitpoints>
<Influence>
<InfluenceRadius>0</InfluenceRadius>
</Influence>
<InfoLayer />
<KIModule />
<MaintenanceCost>
<ActiveCost>20</ActiveCost>
<InactiveCost>10</InactiveCost>
<ActiveEcoEffect>-8192</ActiveEcoEffect>
<InactiveEcoEffect>-4096</InactiveEcoEffect>
<ActiveEnergyCost>8192</ActiveEnergyCost>
<InactiveEnergyCost>4096</InactiveEnergyCost>
</MaintenanceCost>
<Mesh />
<Object>
<ObjectPosition>River</ObjectPosition>
<Variations>
<Item>
<Filename>data\graphics\buildings\others\production\sand_extractor_others\sand_extractor_others.cfg</Filename>
</Item>
</Variations>
<SnapToGUID>350</SnapToGUID>
<AssetCategory>-1304947499</AssetCategory>
</Object>
<Selection />
<Standard>
<Name>sand_extractor</Name>
<GUID>10080</GUID>
<Creator>Joachim</Creator>
<LastChangeUser>Joachim</LastChangeUser>
<LastChangeTime>2011-10-25 18:01</LastChangeTime>
</Standard>
<TradingPrice />
<WareProduction>
<ProductionTime>10000<ProductionTime>
<Product>Sand</Product>
<ProductionSound>98220</ProductionSound>
</WareProduction>
<FeedbackHub />
<Reward />
</Values>
</Asset>
Ich habe auch schon versucht einfach "ProductionTime" einzufügen, aber da ändert sich nichts, wie kann ich das ändern?
Grüße
Anno-F4N
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